![]() ![]() It's a great puzzler with a Zen kinda vibe to it. Little rough around the edges, but doing something quite unlike most anything you see out there. ![]() It's got a folk-art kind of charm I can always get behind. has that one-person show kinda vibe to it. Not sure of the production-team size, but it def. I think it uses satellite imagery so there can be a bit of lag if you quickly scroll across a country or zoom all the way in (massive zoom scale never gets old). So while you literally have the world at your fingertips, it doesn't feel overwhelming or aimless. There's a Contracts system that always provides direction (complete with sweet rewards). Sometimes it can be a single product, other times it's multiple unit types. ![]() Each location on the map can have multiple nodes (business, residential, etc.) with specific needs. You use various vehicles (land, sea, air) to move goods around the map to meet production & consumption needs for towns, businesses & industries. Only like a million times larger in scope. It somehow managed to earn my GOTY 2020 in spite of it all. It's built on a really creaky game engine, but coming from a solo developer the presentational shortcomings are more than made up with mechanical depth and vast scope. ![]()
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